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Painted Space

Galaxy Buster Elite

Galaxy Buster Elite is a Rail Shooter that was made in Game Lab - Spring 2021. My role within this project was Level Designer. As a Level Designer, I was in charge of creating a block-out of the tutorial level (Level 1). Additionally, I was also in charge of creating utility scripts for level designing. During my time in Game Lab, I've gotten crucial experience of working in a team and how to adapt to unexpected situations.

Game / Development Info

  • Players: Single Player

  • Genre: Rail Shooter

  • Game Length: 10+ minutes in a casual run (3+ mins a level)

  • My Role: Level Designer

  • Game Engine: Unity HDRP

  • Development Time: 4 months

  • Team Size: 30+

Trailer

Responsibilities

  • Developed tutorial level that included unique experiences for the player (learn as you play) and included a mini-boss at the end of the level.

  • Had two weekly meetings with the Design team, for progress check-ins, discussing potential problems or solving problems as well as keeping in check of what we're doing is on par with the vision of the game.

  • Developed a mood board, paper map

  • Followed level design process including, level flow, engagement, structure, pacing, environmental storytelling, testing, etc.

  • Prototyped a Whitebox level and iterated as the core mechanics, movement, and story was finalized.

  • Met with Environment artist throughout production to ensure my work was suitable for the pipeline.

Papermap

GBE_Level 1.png

Gameplay

© 2020 by Chengheng Liang

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