Level Designer
Environment Artist
University of Texas at Dallas

Galaxy Buster Elite
Galaxy Buster Elite is a Rail Shooter that was made in Game Lab - Spring 2021. My role within this project was Level Designer. As a Level Designer, I was in charge of creating a block-out of the tutorial level (Level 1). Additionally, I was also in charge of creating utility scripts for level designing. During my time in Game Lab, I've gotten crucial experience of working in a team and how to adapt to unexpected situations.
Game / Development Info
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Players: Single Player
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Genre: Rail Shooter
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Game Length: 10+ minutes in a casual run (3+ mins a level)
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My Role: Level Designer
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Game Engine: Unity HDRP
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Development Time: 4 months
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Team Size: 30+
Trailer
Responsibilities
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Developed tutorial level that included unique experiences for the player (learn as you play) and included a mini-boss at the end of the level.
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Had two weekly meetings with the Design team, for progress check-ins, discussing potential problems or solving problems as well as keeping in check of what we're doing is on par with the vision of the game.
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Developed a mood board, paper map
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Followed level design process including, level flow, engagement, structure, pacing, environmental storytelling, testing, etc.
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Prototyped a Whitebox level and iterated as the core mechanics, movement, and story was finalized.
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Met with Environment artist throughout production to ensure my work was suitable for the pipeline.
Papermap
