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Level Designer
Environment Artist
University of Texas at Dallas


Game Jams
Insecticide
Insecticide was a project for the Game Jam "Game Off 2021" the goal was to create a game with the theme "Bugs" within 1 month. My role in this game jam was the level designer, environmental artist, VFX, and Animation. The game's goal was to test your survival in the forest. Level Up as you complete each wave and gain upgrades such as increased damage and fire rate.
Psychedelic was a project for the Game Jam "Ludum Dare 48" the goal was to create a game with the theme "Deeper and Deeper" within 3 days. My role in this game jam was the level designer, and environmental artist. The game's goal was to reach the end of the tunnel of weirdness without losing all your lifes.
Psychedelic
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